LEGO+League

[|FIRST LEGO League] * [|2014] * [|topic guide] * [|pdf], [|resources] * [|app] * [|Florida kickoff] * [|team profile] * [|judging] - [|rubrics]


 * learning / teaching / training / learning to learn / learning design - [|helper/doer quiz], [|spatial quiz], [|spatial practice], [|origami crane - video] - text, diagram, audio, [|text2mindmap]
 * core values - toothpick/marshmallow tower - half build, half observe - core values, learning
 * disability simulations - http://webaim.org/simulations/lowvision

Project - How could we improve the way that [someone] **learns ...**?
 * how - smart desk, what - ?
 * learning outcomes > storyboard
 * Does it do what you think it does? How can you tell there has been an improvement? What has changed? What was it before vs. now? Why is this good, important? Who cares and why?


 * reality checker - feedback


 * from intro slides - list of things you learned / what you would like to learn about, topic > specific subject, "question", why is this important, to who, innovative solution, reality, share, present


 * [|checklist] - Research * books, web sites, pamphlets,  other  * Talk to Professionals names:  * Analyze the Problems * Review Existing Solutions * * Create an Innovative Solution. * Improving something that already exist * Using something that exists in a new way * Inventing something totally new * * The Reality of your Solution * Your solution is Different * Cost to produce * Cost to have or use * People can use our solution. * * Share your Solution * Parents * People who helped you


 * ecybermission - Army challenge - [|judging guide] - engineering design (p.13) / scientific inquiry (p.18)

Kids' ideas
 * areas of interest - medical, technology, environmental, school, psychology, leisure
 * topics - typing, math, computers, reading, history, language arts, dealing with bullies


 * ways / how - laptops on desks, more secure environment, group work, environmental diversity, having fun, available resources, biometric feedback, pets in class, ? self freed learning, sensitive ?, smart grouping of students, healthier food, facilitator vs teacher, teleportation, jet pack, gaming incentive, physical activities, incidental learning, learning games, holographic environment, diets, hands-on learning
 * rewards - money, personal transportation,
 * positive reinforcement, videos, computer games, independent work vs lecture, real time AI to adjust - teaching using exciting content - math through dinosaurs, better way to manage books and tools, desktop with virtual knowledge, pets in classroom, teaching people with neuro problems, ? efficient teaching, ??