Lectric+library

projects - [|ARISS], [|Going Green], [|Suitcase museum] [show] || 
 * smartphone - ICD i can do. AFT there's an app for that - activities - subject, app, lesson plan / description
 * technology supported learning - students, teachers - tools, organization, creation. professional development and support - community of practice - Edmodo, blogs
 * assessment - Raven's Progression Matrix, verbal, coding - objectives, expectations, requirements, measurement, monitoring, evaluation - formative, summative
 * engineering - model, more than a knowledgebase - network, environment, learning space - PLN
 * ==Contents==

2013

 * kinders, school service - ipad apps, videos > books
 * careers > engineering

mobile - assigned reading, quiz, search, bookmark / tweet, 
 * archaeology - technology supported - portfolios, presentations, blogs, wiki
 * stem careers - engineering - chemical, biomed, industrial, aerospace, human-interface design, educational gaming, e4k, activities, engineering design process, ideo - product design, engineering design process > teaching, medicine, law
 * Scratch - digital literacy,
 * []
 * math practice - brain
 * google forms - independent reading logs, tracking/reporting - practice math scores, ixl no login results
 * QR codes > google form, instructions/resources
 * pictures, video, drawing

Monday Friday STEM

 * projects - approx 2-3 weeks, most Mondays and Fridays 11:45 - 12:30, work outside school
 * theme - introduction, deliverable, due date, presentations - engineering, science, vocabulary, art
 * Engineering and society, Florida Garden competition, Health and Wellness, Oceans, Aviation

Deliverables, presentation
 * blog, wiki, pinterest
 * presentation - powerpoint, glogster

Technologies - show & tell ? 5 pictures * 2 technologies / session 
 * study skills - quizlet
 * productivity, organization - evernote, dropbox
 * presentations - pinterest, paper.li, glogster, prezi
 * school - edmodo
 * reading, textbooks - eReaders
 * searching - Google advance search features
 * resources, sources - TEDtalks
 * creative, drawing, painting, sketching
 * music
 * creative commons sources - images

Engineering, FIRST Lego League
Learn more... 
 * US FIRST, FLL Lego League, Project, Robots
 * Project - project management, brainstorming, SWOT analysis, prioritization
 * SWOT Strengths, Weaknesses, Opportunities, Threats [|[1]]
 * brainstorming [|[2]]
 * [|User:Vtaylor/K8 engineering]

Reluctant readers, text messages and iPads

 * [|50 Popular iPad Apps For Struggling Readers & Writers]
 * [|iPad apps for elementary reading]
 * [|Carol Rainbow, retired ICT teacher/ICT adviser] I used mobile phones with a group of seven to eight year old reluctant readers. The idea was for them to focus on reading and replying to text messages - the children's attitude to reading and writing improved and the children really enjoyed it. Mobiles engaged them in a way that books did not. From the teacher's point of view it took a lot of time preparing messages in 160 characters that pupils could respond to. I spent hours devising treasure hunts, splitting stories into very short lines, finding short riddles, curricular questions, sequencing exercises and more. 160 characters is not a lot to get useful information which requires a response in.

Earth science 2012.09

 * [|Earth Science Week] - lots of resources for teachers and students
 * [|Digital Library for Earth System Education]
 * [|Skyrider]
 * [Fossweb.com] - FOSS K-2 Modules
 * [Kinetic City: Shape It Up]
 * [STEM Collaborative.org] - Make the math connection with four interactive online learning adventures for middle school classrooms. Students will enjoy these brain-boosting explorations that use digital media in innovative ...
 * [SMILE] - SMILE Pathway - Search, Collect, and Share! Find fun, high-quality STEM informal learning activities from science centers and museums from across the United States that are designed for educators ...
 * [Understanding Science] - To understand what science is, just look around you. What do you see? Perhaps, your hand on the mouse, a computer screen, papers, ballpoint pens, the family cat, the sun shining through the window ...
 * [Science Games] - Play fun free online science games for kids on Funschool. Whether you're learning about the environment or learning about food groups, Funschool has great science games for every age group.
 * [PBS Teachers | STEM Education Resource Center] = PBS Teachers provides PreK-12 educational resources and activities for educators tied to PBS programming and correlated to local and national standards and professional development opportunities ...
 * [Defined STEM] - 21st century curriculum focused on bringing real-world relevance and application into the classroom.
 * [eGFI -Dream Up the Future] - Posted on by Mary Lord (Lesson courtesy of TryEngineering.org ) In this activity, teams of students learn about engineering design by constructing rubber band-powered cars from everyday materials ...
 * [Lawrence Hall of Science - 24/7 Science] - The Best Projects and Activities Whenever You Want! View All Citizen Science Activities How fast does the wind blow? What makes things sticky? Where do insects live and plants grow? What is the best ...
 * [Animal Jam - National Geographic] - Animal Jam is an online playground filled with fun & adventure for kids who love animals and the outdoors. This virtual world combines a full spectrum of great game play with ...
 * [Come fly with me/Grades 7,8,9/EARTH SCIENCE - Activities 45 - 67 - WikiEducator] - Exploring science through aviation / aerospace concepts
 * [Come fly with me - WikiEducator] - The 150+ activities explore science through aviation and aerospace concepts. There are activities for a wide range of science curriculum topics and grade levels. Some activities are simple, single ...

Art, Design and Engineering
2012.09.27 - It is really important that technology be integrated into everything - not held separately. However, I appreciate the need to promote the application of technology in teaching and learning in a big way. Technology is the school's middle name. I think you make a bigger statement by NOT having a Tech Lab per se. How about this? Shift the "tech lab" to a more applied technology venue. Have a bunch of interesting extra tech equipment in the Art room - scanners, big format printer, video camera and movie editing software, even science instruments (because there will be interesting stuff to see). Much of the expanded integration of technology "stuff" fits best with Art. Even basic programming and CAD could be included into Art / Design / Engineering. I don't know what the usage of that room is. Worst case - you need two of them. Application and integration of technology is the objective so do that from the outset. 

Archaeology
2012.08 - What is archaeology?
 * [|iPad + apps = amazing archaeology] 2012.10
 * activities - [|Beyond Artifacts] - Cookie Excavation, Peanut Butter and Jelly Archaeology, Archaeology Goes to the Movies, What Our Artifacts Say About Us, Archaeology Olympics, ... Jeopardy, underwater, dining out
 * [|Florida Public Archaeology Network] - [|Sugar Mills video]
 * [|Tulip animal fossil] - podcast, [|Burgess Shale]
 * [|dinosaur nests], [|podcast]
 * [|Ancient World News] - from National Geographic
 * [|Dig] - great list of links
 * [|Top 10 Ancient Inventions] – Archaeologists have uncovered evidence that early humans used paint for aesthetic purposes such as body decoration. Pigments and paint ...


 * kid discovers early man

Learning Lab
Find activities, technology integration, apps - iPad, BYO 
 * NASA project for kids to link directly by Ham radio to the International Space Station
 * archeology project with the Daytona Museum of Arts and Science
 * Marine wetlands project along the river Cape Canaveral shoreline
 * Health & Wellness project involving gardens, food preparation and yoga
 * measuring impact - [|Raven's Progressive Matrices] measuring non-verbal abstract reasoning, a verbal Fluency test to capture language functions and a Coding test measures processing speed and working memory

Technology committee
[|Lectric Library Guide] Tech committee - demonstration, model, support - one new technology each week, suggested, "research" ask kids what they use
 * Prezi

Recommended technologies ? request donations of previous generation devices 
 * weekly professional development email to teachers - [|byo paper.li]
 * [|Volusia BYOT & iPads/iPods] - tons of information, including instructions for using the iPad cart. Doesn't say what kind of cart, but someone must know that too, [|blog]
 * School info * Facebook - school "group" examples - [|[3]], [|[4]], [|Spruce Creek Today] * Twitter * newsletter, blog - WP, [|paper.li], [|tumblr] * district-hosted school page * [|Edmodo - public] - mobile, Volusia
 * Teacher * blog - [|Edublogs] * wiki - [|wikispaces] * Mentomob - [|Mars rover Curiosity arrives 2012.8.5]
 * Class / students * blog * notes * dropbox * printing
 * Student * portfolio - Mahara
 * [|User:Vtaylor/BYO...]

Activities

 * share different ways that technology can be used to share learning. The more choices that students have to find and share information, the more critical thinking will be used. [|[5]]
 * identify, define high-order learning activities - create, evaluate, analyze, apply ** not just "consuming" - creating NE typing


 * reading - interest, progression
 * Lit2Go is a FREE online collection of stories and poems in Mp3 (audiobook) format from Florida’s Educational Technology Clearinghouse
 * [|iPad as...] - list is driven by specific learning goals that promote critical-thinking, creativity, collaboration, and the creation of student-centric learning environments. specific activities and apps
 * [|User:Vtaylor/BYO...] - Lessons, activities, ideas for using smartphones appropriately for learning.
 * [|k-8 apps activities] - Diigo bookmarks

organized by [|Seven Principles]
 * encourages contact between students and faculty - communications, messages, products, scores, feedback
 * develops reciprocity and cooperation among students - sharing, cooperation, collaboration, teach group,
 * encourages active learning - research, report, presentation
 * gives prompt feedback
 * emphasizes time on task
 * communicates high expectations
 * respects diverse talents and ways of learning


 * camera - field trips, picture as basis for question prompt for class discussion, recording notes on whiteboard
 * 1 on 1 tutoring - visualize, interactive, explain
 * explanation - animation to show how complex design works
 * practice with feedback - math facts, vocabulary
 * exploration, research - guided, self-directed

Examples, lessons

 * [|simulator app provides authentic examples of curriculum standards] - [|F-SIM Space Shuttle app] to record a space shuttle flight and then replay with students to discuss the real-life example in their unit on forces of motion. Using the [|Science Hub app] for a follow-up, ratios through videos about how rockets are designed. The simulator app is one of many ways technology can provide authentic examples of curriculum standards. [|Math Snacks app] to support a unit on ratios
 * ? Explorer - smartphone delivered resources to support experience-based strategies to facilitate learning in natural environments. The project has developed GPS driven navigation software that guides students through educational tasks which are triggered by the student’s proximity to field locations. Students can observe, collect, analyse and report data using the in-built camera, location services, text, handwriting and sketch entry, and the audio and video capabilities of the device. All data is made available to students via a secure server for inclusion in reports, assessment items and for sharing and blogging on social networking sites.
 * [|10 Real-World BYOD Classrooms (And Whether It’s Worked Or Not)] Android devices are used the most, followed by iPods, iPhones, and iPads. One of the coolest aspects of the OHLSD program? The school also built a virtual desktop system which can be accessed through any device students or teachers bring into school. So far, the virtual desktop and the BYOD program has saved them $1.27 million. ... HTC smartphones The phones had no calling or texting features and were referred to by the school as “mobile learning devices.” ... Administrators have said that their success relies heavily on staff training, strong infrastructure, and trust of students and teachers.
 * Acceptable use policy statements [|[6]]

Lectric Library background

 * Media Center ? Kindle

learning freely - open education, mostly free, yours to discover, no strings attached
 * education that you can hold in your hand
 * coming soon - Lectric Learning Lab - personal, paths, progression, guidance - activities

Why - NEED - to facilitate learning anytime anywhere by providing learning experiences - inquire, create, analyze, collaborate - via kids' own phones in their pockets
 * kids have their own phones with them everywhere, all the time - take ownership, in pocket so less likely to be lost or misplaced
 * versatile, flexible - use the tools at hand in any capacity - there should not be a distinction between learning and the business of living - you don't think of a pencil as limited to use as a education resource
 * life skill - tool for exploring the world - Those who cannot claim computers as their own tool for exploring the world never grasp the power of technology [|[7]]
 * learning is the free and open-source version of education. It's about individuals connecting to knowledge and pursuing their passions among peers and guides with fewer constraints--time, place, cash, or otherwise. [|[8]]
 * remove / eliminate barriers to self-directed learning - no waiting to learn, location independent, no specific time, may be guided - not dictated
 * responsibility - authority can't exert absolute control

What 
 * explore, discover good matches for this technology and curriculum / learning
 * identify, define high-order learning activities - create, evaluate, analyze, apply
 * extension of the traditional Library and Media Center
 * catalog, librarian, support - what's available, information about entries, help to select appropriate activities, deal with technical problems
 * feedback associated with entries - reaction report aka book report - any format - tweet, text, email, presentation, video, poster
 * open education, mostly free – yours to discover, no strings attached - kid-directed, wireless (wifi, standalone apps and activities)

Thinking things
How - work out details, development, implementation
 * plan - step-wise rollout - proof of concept, develop support
 * apps - find, review, catalog
 * online catalog, reviews
 * infastructure, network, wifi, costs - security, capacity, support, maintenance
 * contract - kids, parents - control downloads, appropriate use, regular availability / access
 * entries for everything - dead tree books, CDs, YouTube videos, audio podcasts, web sites, apps
 * paths - if you enjoyed this..., now you can do this, try something more challenging like this... more specific / directed than simply looking for next grade level
 * transfer apps, content to phones
 * not free but great activity - eg. Brushes
 * reporting - usage targets, measurements - tracking, monitoring, assessing, evaluating
 * systematic periodic review, revision
 * range of phones - not every app available on all, functional equivalents, alternatives, "reference" copy not for checkout
 * some apps have accounts, links to web sites, are webapps - what to do case by case? eg Brain Tuner free lite download + online account for more, record keeping
 * costs / access - phone, data plan
 * home / community wifi ? school wifi outside school hours
 * in-app purchases - expansion, additional content, updates, upgrades
 * reviews - record phone configuration - OS, version, airplane, wifi off/ wifi only - depends on target use
 * webapp to collect feedback

Support, guidelines
 * gracious professionalism - US FIRST
 * 3 second rule - in brainstorming, wait 3 seconds after previous speaker stops before offering your reply
 * student generated guidelines / rules
 * community of practice - teachers, kids, tech support (school, district, community, county)
 * explicitly teach digital citizenship, set expectations - positive
 * suggestions for handling inappropriate use, why not acceptable

Lectric Library - Teaching resources section
 * [|Diigo - Burns Sci Tech] - writing prompt pictures, great videos, educational resources for K-8

Concerns, objections 
 * inappropriate use of tools - same a graffiti, playground - how do you deal with problems now - confiscation, banning is not an option - expectation, guidelines, authority, responsibility, alternatives
 * have's and have not's - every kid needs "best" phone some of the time, every kid needs access to appropriate activities all the time via own phone - good activities for all phones, phones with additional functionality for use at school, loaners (like library books) - responsibility, risk (loss, damage), replacement

Lectric Learning Lab

 * personalized learning environment - interest, remediation, enrichment
 * linked sequence - project-based learning, discovery learning, scientific method, engineering design process
 * experiential learning - Do It. What? So What? Now What?
 * guided or autonomous
 * information capture, documentation, distribution, subscription
 * progress - tracking, monitoring, assessment, evaluation

Personal Learning 
 * download, review, tag > learner
 * followup, record feedback, suggestions

Just-in-time professional development

 * highlights - news, updates, reviews - subscribe, reference
 * community of practice - teachers sharing - in-person, online
 * adoption / adaption for classroom

Apps, resources, reviews
 * [|Diigo links - K-8], apps, iPad, android, surface, tools, resources, list
 * downloads, reviews - signed ?, dated - 12jun
 * [|blog] - Diigo summaries - everything with K-8 tag > summary
 * teachers - subscribe to blog - weekly email summary

Community of practice
 * regular in-person, informal, show-and-tell ? brown bag / catered
 * drop-in
 * online forum - discussion, questions, reference, requests, FAQs

Classroom 
 * [|switch SMARTboard or projector] between their computer and their iPad.

Learn more...

 * [|Developing an Ethical Compass for Worlds of Learning] - long article, but lots of good suggestions particularly toward the end, lots of examples of rules stated as both negatives and positives. Author's simple 3Ps - Privacy, Property, aPproriate use
 * [|BYOD Leadership Implications] - //Our school has embraced a Bring Your Own Technology/Device approach to enhancing the use of technology for our students and teachers. For the past two years we have had a soft or "organic" launch to this policy. For this coming fall, we officially launch our BYOD initiative. As we prepare for an anticipated surge in personal devices, there are some important details that needed to be addressed. I'll call them leadership implications.// also see [|school] > Information > Internet/Digital Citizenship resources
 * [|Are you ready for BYOD?] - mostly addresses network capacity and security
 * [|iPad a classroom trial] - parents, guidelines, example projects, textbook replacement, cost
 * [|Math Grade 2]
 * [|iPads in the Classroom video] - ABC and Me, writing, letter trace, games with levels, Pages - writing, Safari - searching, stories - reading, record and playback, Math board